![]() Many confused hours were spent chasing quasi-solutions and residue problems until it became painfully clear that a more rigorously tracked and structured approach would be required: Enter this project's GitHub repository. Unfortunately, it was soon realized that cleanly installing this initial version of the discMapper to a new Mudlet profile with no prior mapping settings caused the script to break entirely. At the end of three hours, we had achieved basic functionality with only a couple minor issues. A return was made to the hybrid approach of adding GMCP room detection/indexing to the text-based exit detection of the generic mapping script included with Mudlet. After initial assessment of the unique challenges of developing a custom mapping script for Discworld MUD, we spent a brief period exploring extension of the IRE mapping script, but affirmed the lack of GMCP exit data supplied by FluffOS was too great an obstacle. On May 24, 2020, was gracious enough to volunteer three hours helping live on a public audio chat. Considerable progress was made in learning and incorporating game-specific GMCP support into an existing generic mapping script. After several weeks of struggling to achieve reliable mapping with text-based detection routines, a basic GMCP room detection approach was developed as possible solution. Inspired and seeking assistance in learning, the Mudlet Discord chat server was found to be a friendly, engaging community of creative and dedicatedly caring coders. Mudlet's clean, modern appeal and advanced features had already won out - if only there were Mudlet scripts for Discworld MUD. A college try was made with the amazing scripts available for the alternative client, but it was too late. Unfortunately, of the regular 80-100 online Discworld players, almost none appeared to be using Mudlet due to a severe lack of game-specific scripts relative to an old, alternative MUD client. Among them, Mudlet appeared the most desirable. A robust and stable LPmud derivative under continuous development since 1991, Discworld MUD seemed like a promising quarantine-life distraction from our collective global trauma. The Coronavirus Pandemic and Stay-at-Home orders prompted to make an unexpected return to MUDs after more than two decades. ![]() The discMapper project was unofficially started sometime during the early weeks of April 2020. Additional convenience features include autosetting colors and symbols on the map based on the room type. By leveraging the specific "out of band" packets sent by Discworld MUD's server, discMapper correctly identifies rooms, stops creation of duplicate rooms, and accurately tracks your character's location on the map as you move about the disc. The discMapper project gives Discworld MUD players improved access to the advanced mapping features of the Mudlet MUD client.
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